https://pixel-earth.com/llmo-a....io-aeo-geo-and-aiso-
On one hand, it makes use of deep neural networks as worth function estimators, and on the other hand, it introduces experience replay and target networks. The experience replay device damages the high dependency in between tested examples, while the target network alleviates the instability of semantic networks during training. These two mechanisms interact to make it possible for the DQN algorithm to attain performance near or perhaps exceeding human levels in a lot of Atari video games. Comparable to how DQN prolongs Q-lear