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It selects an action based on the existing state making use of the ϵitalic-ϵ \ epsilonitalic_ϵ-greedy method, executes the chosen activity, and observes the incentive obtained and the following state transitioned to. The Q-function is updated utilizing the Bellman formula, repeat the above steps and upgrade the Q worth up until the quit condition is reached. Dual Q-learning52 is an enhanced version of the Q-learning formula which minimizes the overestimation trouble by using two Q-functions. In each round of interaction with t