https://doc.adminforge.de/yqMS1w8-QxKE3ZsK8ui-Og/
Winning and losing at video games can often be measured by clear, quantifiable objectives, but the same is not true of several contemporary asymmetrical PvP titles. How does one quantify success in games that pit players against one another with conflicting objectives and tools? The Evolving Genre Of Asymmetrical Games Via: usgamer.net For the unaware, symmetrical games make all players equal in terms of rules and the tools available to them. Chess, checkers, and rock, paper, scissors are some of the oldest in history. Examples of early