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e Daly, Miriam Davidson, Bonnie Spring. Originally published in JMIR Formative Research (http//formative.jmir.org), 13.05.2020.BACKGROUND Virtual reality exposure therapy is an efficacious treatment of anxiety disorders, and recent research suggests that such treatments can be automated, relying on gamification elements instead of a real-life therapist directing treatment. Such automated, gamified treatments could be disseminated without restrictions, helping to close the treatment gap for anxiety disorders. Despite initial findings sugges


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